Inverse Kinematics for Constraints Now Available in Studio

Last year, we introduced new mechanical constraints which enabled all kinds of possibilities for building a multitude of complex systems that were physically robust and stable. Now to help make building with constraints easier (and a lot more fun), we’re excited to introduce some new tools that are available now in Roblox Studio!
"Constraints" Drag Mode
When you enable the new “Constraints” drag mode in Studio, we will use inverse kinematics (IK) to solve any constraints affecting the parts you’re dragging. Movement will also be restricted by that configuration of constraints.





I’m sure you can imagine many more exciting ways to use this. What will you build with IK?
It’s been exciting to see the impressive things the community has built with constraints already, and we’re looking forward to seeing what kind of new and complex systems they’ll build now! Also, if you try it out and have any feedback on this feature we’d really love to hear it! Did you find it useful? Did something not behave the way you expected? Pop on the Developer Forums and let us know. We’re listening!


